The recent GTA 6 trailer has spread more likely a virus and various observations and videos are analyzing the trailer what they saw, what was happening, and so on. Here is something more of the game mechanics, technologies, and concepts that set GTA apart.
Vertex deformation is a concept often overlooked in gaming. Unlike traditional games where you see objects maintain a fixed shape, GTA 6 introduces dynamic vertex manipulation, evident in the bending pole used to extract an alligator from a pool. This level of detail suggests a leap in realism, surpassing the previous game’s standard.
Volumetric clouds and smoke, almost everyone is familiar with this that puts the extra realism to levels. The GTA 6 trailer showcases not just static clouds but a dynamic 3D entity that interacts with light, changing shape and density. Also, the lingering burnout smoke with varying density adds an extra touch, that sets a new standard of environmental effects.
The parallax design technique used by Rockstar may offer a new glimpse into the depth of interiors in GTA 6 compared to previous GTA 5. Unlike traditional implementations, this trailer reveals windows on opposite sides of buildings, challenging the conventional approach to simulating depth. This attentive detail, from distinct features on different floors to diverse building blocks, may promise diversity in the game world.
GTA 6 shows HD rearview mirrors and reflected scenery in NPC photographs. This technique goes ahead of conventional ways. Rockstars’s commitment is visually high like skies this time.
Dynamic Vehicle Modularity
Because of dynamic vehicle modularity, every component from seats to hoods, appears detachable. Like GTA 5’s rigid vehicle models, GTA 6 can allow more realistic interactions and avoid the clipping issues that have plagued previous titles.
Lively NPC Interactions
There have been rumors for a long time that NPC engaging in diverse activities will be more advanced. Also, there might be an advancement in their behavior too, as we can talk to them in real-time too.
Unlike GTA 5 and RDR 2, the level of hair simulation and hair physics showcased in the trailer is real. Every strand of hair is meticulously animated in real-time. If implemented seamlessly, GTA 6 may set the benchmarks for hair physics that was not too detailed in any previously launched open-world games.